In Constance Steinkuehler’s video on Interest Driven Learning, she relates how she studies video games and how they are an example of interest driven learning. School doesn’t require interest, and she states she found that games have to engage kids and get them to care, which drives their learning in such a scenario. Steinkuehler studies online games in particular and their capabilities for learning. She describes how she studied teenage boys and how they were far more receptive to learning when it applied to video games that they were interested in, and that they were disaffected by school. She also found that the kids would be able to accomplish greater tasks (such as reading advanced texts) when they were related to their video game interests. We need to use education as a means to the kids goals, not to predetermined standards and goals. In “A Phenomenological Multi-Case Study About Social Success Skills, Aspirations, and Related Media Experiences” by Darnel Degand, Dr. Degand describes his study of two Haitian-American high school students and their definitions of success and “social success skills” in light of their background (their sociocultural context and their media experiences).
I have certainly been aware of the impact that interest in video games and media have on my learning (as Steinkuehler claims) and of the reverse (as Degand claims). Games like Age of Empires fed the “history buff” side of me, and games like Skyrim inspired an amount of creativity and writing for me. In addition, ever since I learned some amount of programming, I have seen games from a different light, and I know always think of how the games that I play are made, and what mechanics make them work behind the scenes. The video games that I play have fed my existing interests, but the choice of video games (and other media) have been influenced by my aspirations. While some games of mine are purely for entertainment, I have played FIFA soccer games for many years as a result of playing (and loving) soccer for the majority of my life. Also, I engage most on social media with writing, D&D, and programming communities when I am not engaging with real-life friends. I seek out the things that move me further towards my aspirations.
My question to the class is: what is an example in your life where a game fed your interest and contributed to your learning of a certain topic?